![]() ![]() If you take the base range of 10km, you have to multiply it by x1.2 to get your 12km range, on that we agree. I shall assume the somewhat incorrect assumption from above is true, it doesn't change the result. You made a calculation error in there I'm afraid. Now if you add ASM1 to the ship based on the 120m dispersion at 12km, then the new 12km dispersion value will be ~111.6m, if you transpose that back to 10km the dispersion there is now ~89.28m as opposed to the ~93m it would have been if you only took ASM1 and nothing to boost range. With larger guns to which AFT doesn't apply and assuming the ship is in the right tiers then Gun Fire Control System Modification 2 or Artillery Plotting Room Modification 2 can add +11% to +16% to range which ASM1 can work on. ![]() If you take the commander skill AFT and your guns are <139mm, you get a new range of 12km because of the +20% range, and without upgrades your dispersion at 12km will end up being 120m and is still also effectively 100m at 10km range too. If you just add ASM1 upgrade for the -7% reduction you end up with ~93m dispersion at 10km. ![]() you have a 10km base range and 100m dispersion at that range (no upgrades). It only extends your range, but the accuracy remains untouched.Įrr no, not when you look at the effective dispersion back at the original range.Į.g. So extending your range does not bring any real benefits to this. So if you apply ASM1, your dispersion at every range will be decreased by 7%. The horizontal dispersion of your ship is fixed to the range itself. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |